Friday, May 4, 2012

Not dead!

Just had a really awful, long, hard, painful semester at school is all D: I've actually been hard at work on Giga Guy lately! I've got a bunch of work done, but haven't really posted it. Mostly just working with the new movement engine, fixing it up, and bug squashing. Gonna keep at it! Things're coming along nicely now! Whee!

Thursday, June 30, 2011

Quick short term plan...

I figured I'd make a quick post here, stating a short term plan for the (hopefully) very near future. It gives me something to work to, and gives people who read this (however many actually do!) something to look forward to. Anyway, here's what I'll be working on, in order, in the following ... chunk of time.

-Finish new movement system (lots to do here, including proper animation [drawings -are- done], and dodge roll implementation)
-Finish weapons (only one more to do, just bug fixing)
-Create demo level / demo boss (or maybe, intro level?)

Once that is done, I can get into the meat of the game...
-Begin working on the 8 "robot master" levels

Now then, off to work I go! Hiyah! ... Learning new functions, especially advanced ones, is hard :(

Tuesday, June 21, 2011

Dare I post a playable build? Hmm.

Been debating if I want to or not. Can't decide if I should. On the one hand it shows I've done stuff. On the other hand, I don't want to spoil the bosses/powers they give (all of which are currently working. Mostly...)

Would a playable build featuring only basic movement / normal buster functionality be worth it? Hmm... Gimmie some input!

Tuesday, June 14, 2011

Contact and stuff!

Hello again everyone!

It's been a while since I posted last, I know. A few things to update.

First, something I should've had ages ago: I made an email for this blog, so people can get into contact with me in private. If you would like to ask me a question, if you'd like to help, if you want to tell me I'm awesome or that I suck, whatever is on your mind, please feel free to do so at GigaGuyGame@yahoo.ca !

Secondly, I know I haven't had any updates about the game in a while. I had a bit of a virus scare with the program I use to make games, Multimedia Fusion 2. I went out and bought the full version, but it turned out some of the extension files were (supposedly) infected. I'm paranoid about viruses and computers, I can't help it. I had to contact them on their site, and I even submitted oneo f the files to be tested as a false positive. They assured me their files were clean, and the file I sent in was indeed a false positive. There was one other file that was coming up as a virus but I haven't sent it in yet, but again, they told me it should be fine. It's silly, I know, but I can't help myself. I worry about viruses. Computers are expensive! Updates will start again soon, I swear! (Faster if some super-tech savvy dood can help me with my virus woes! :3)

Lastly, our wonderful musician Paratroopa1 has been working hard with music. He even presented it at a gathering... someplace I forgot to ask about. Check it out here! http://www.youtube.com/watch?v=SjW---9lJzg

See you soon!

Tuesday, May 17, 2011

A small update!

Just a few things to update here! Actually did a little bit of work today. Hiyah! Have a title screen!



It's not great, but hey, it's a start. I'll need to get a real "GIGA GUY" made by someone talented at some point, but I'm rather happy with how GG turned out there (despite having to recolour that thing twice -- Stupid jpeg artifacts arhg).


Going to try squishing a few other bugs tonight, we'll see how that goes.

In other, more impressive news, Paratroopa1 will be making chiptunes for the game! His first experament working with .nsf can be seen here!

http://www.youtube.com/watch?v=5Jj0YmKrbzw

Look forward to more great room from him!

Thursday, May 5, 2011

Some more random concept art!

The lovely LeyLey (http://elazuls-core.deviantart.com/) has been helping me with some concept art, figured I might as well throw it up here! I'll leave it to your imaginations who these characters are...



Friday, April 1, 2011

Want to help with Giga Guy?

So, naturally, a project like this is quite an undertaking for one person, doing everything from scratch, even with a game making program. Because of this, I am looking for anyone interested in offering any help. The biggest areas I need help in, are sprite work and music, but, I also could use a programmer or someone skilled with Multimedia Fusion 2, if only to act as a consultant for questions and bugs I might be dealing with. I've already got some very talented people helping with level design and character design (as you could probably tell by the background picture!) so those such areas aren't quite as sought after.

Of course, merely sharing links of the blog to friends you think might be interested helps, too. :D

If you have any interest in helping, please leave a comment or send an email!